MOBAs have never been a thing of the past. While it is true that, just like in the case of hero shooters, there are a few hegemonic titles that are not open to new projects, Theorycraft Games will try their luck with the experience given by League of Legends or Apex Legends. With a dream team of veterans and a sandbox MOBA concept called Supervive, they hope to dominate the market; and not only that, but to also “hook us for ‘10,000 hours’.”
Although at first glance Supervive may resemble an archetypal MOBA, the title goes further, focusing on being an “action sandbox” where character abilities, environment, and movement allow players to experience dynamic and unpredictable strategies. Unlike traditional MOBAs, here the goal is not to follow a rigid structure of roles, but to encourage creativity thanks to an extensive map where we can jump between areas or die if we fall into the void; even create plays using these two possibilities.
This, according to Joe Tung, former vice president of League of Legends and director of the project, is key to creating a competitive title that players want to explore for years without getting tired. Matches in Supervive share some elements of battle royale, with up to 40 players divided into squads of four or in duos, as well as special modes like 4 vs. 4 in the arena. Players can choose from 16 heroes, each with unique physics-based abilities, such as going back in time, summoning tornadoes, or even turning into a tree.
Another highlight of Supervive is its “systematic anarchy” system. In each match, elements such as storms, lethal trains, and unexpected weather phenomena affect the map, modifying the playing space and adding tension and chaos. There are also specific points to revive teammates, intensifying battles in these areas by generating high-risk confrontations for the opportunity to reintegrate fallen allies.
Yes, we know that Supervive seems like a concept of ideas thrown into the air in search of a complex market, but the project, formerly known as Project Loki, has already performed exceptionally well. Theorycraft Games’ debut game was one of the games available during the past Steam Next Fest in mid-October, and thanks to its mix of ideas, the game emerged as the winner of Valve’s event with overwhelming strength.
The open beta of Supervive arrives at the end of 2024
If you couldn’t play the Supervive demo two weeks ago, all is not lost for you. According to Theorycraft, the studio plans to launch its open beta at the end of 2024 on a date yet to be determined. This new beta is expected to slightly expand the content of that Next Fest demo, although nothing is confirmed. The studio is confident that this testing phase will further refine their proposal for a game that not only endures but also motivates players to invest thousands of hours.
In 3DJuegos | I visited the offices of Riot Games in Los Angeles and got two quadrakills with Ambessa, the new champion
In 3DJuegos | “I’m the biggest Faker fanboy,” European League of Legends legend Jankos doesn’t want to retire and shares his opinion on the Worlds LoL 2024