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We thought it might be impossible, but bringing STALKER 2 to Xbox Series S has been a challenge for its creators, but they have achieved it and it will run at 30 FPS – S.T.A.L.K.E.R. 2: Heart of Chernobyl

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If everything goes well, one of the video games that has suffered the most delays in recent years could see the light after an infernal development that has been involved in hacking, fires, and a war in between. STALKER 2: Heart of Chornobyl, the post-apocalyptic open-world shooter by GSC Game World should be released on November 20th, and the good news is that today the first impressions of some international media about the FPS have been published.

However, one of the aspects that has generated the most discussion in recent weeks has been the optimization of STALKER 2 on Xbox consoles. In an interview with the publication Windows Central, additional details have been confirmed, and it seems that GSC Game World is quite clear about it despite initially thinking that bringing STALKER 2 to Xbox Series S seemed impossible due to its reduced RAM and less powerful GPU.

The creators of STALKER 2 believe they may achieve 60 FPS on Xbox Series S in the future

However, with the help provided by Xbox and the fact that they have found the solution, anything is possible. “At first, we thought that bringing STALKER 2 to Series S might be impossible. We have such a large game with so many mechanics, a huge amount of things. It seemed like this had to be impossible to do. But then we started optimizing, adding new features. Unreal Engine has a lot of this, but for our game we had to squeeze every megabyte of every piece of content of the system so we could, and now we did it,” he explains.

STALKER 2 stays at 30 FPS for Xbox Series S, 60 for Series X

“After this experience, I think it’s possible for any game to reach the memory limits of Xbox Series S. And yes, not all developers or studios have the opportunity or additional time to optimize for Xbox Series S. We had to increase our expertise in optimization, which also helped the PC version, making it efficient. We have pretty low minimum PC requirements for a modern game,” he points out about the smaller sister of the Xbox consoles.

Next, the member of GSC Game World talks about Series X. “The game runs at 60 FPS per second on Xbox Series X, there are moments when it can drop to 55 or so, but we hope to be able to optimize it even more before or after launch. We allow bigger drops in the narrative scenes that are full of complexity and visual effects and the like, as they will not affect the player’s movement experience. On Series S, we stay at 30 FPS. However, in many cases, we have achieved 60 FPS, but it is not as consistent as in Series X. But we are looking for a performance mode for Xbox Series S to reach 60 FPS. We believe it’s possible,” he indicates about the Xbox consoles.

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